In B2B banking App and WEB for Jysan Bank, a tremendous work on UX research has been done to identify the needs, abilities and further qualitative implementation of all functionality. Design is very clean and simple for use. Target audience of the project is CEOs and accountants. The greatest challenge was to cut the number of required fields via optimization and to relieve internal departments of the bank by transferring fields verification from manual to online and having added some new functional, which won't in online before that time.
It is a visualized mathematical function application (VMFA) for young students. Parametric design is adopted in the VMFA to make math symbols simply. It is represented in interesting parametrical shapes that can be printed by 3D printer. After adjusting mathematical parameters, mathematical functions can be easier understood by students. Meanwhile, it enriches the meaning of interaction. Gamification is to increase students' interests of learning mathematical functions. It's really a funny solution for the young generation to get knowledge.
Hao Li and Mengchao Wu created this animation for Unicef to explain how they've helped young people in remote areas connect to the internet, especially girls. First, the animation compares the difference in the number of boys and girls who have access to the internet in lagging regions, and the problems the inequality has brought to girls in those places. Throughout the film, Hao and Mengchao show how Unicef helped these girls access the internet and what has changed since accessing the internet.
Grundig Intermedia GmbH’s roots lie in the traditional German company, Grundig, which was founded in 1945 and achieved world fame with its radios and televisions. After the Second World War Germany was in ruins and so were most radios but new production was tightly controlled by the allies. Radio dealer Max Grundig saw an opportunity and built the ‘Heinzelmann’, a Grundig radio without tubes that was not officially a radio. And this was the same legendary design that was brought to life today.
The project was elaborated to promote Moose Piss beer, created through the collaboration of Hermoso Compadre and Nordic brewery. The purpose of the animation was to tell a playful story of how the beer was supposedly created. A modern style of illustration was used, with strong colors that emphasize the humorous purpose of the work. It was done using the traditional frame-by-frame technique, to give more life and personality to the characters.
RingCentral is the #1 business communications platform, bringing everyone and everything together to get work done. NotReal developed an overview video to showcase everything this powerful app can do, so viewers can get a glimpse of how broad and complete this product really is. There's the coexistence of three worlds: Real, the user point showed through realistic work situations. Digital, conformed by deconstructed UIs that highlight specific features of the app. And Abstract, to describe general functionality. Throughout the video, there's a team creating a product through the app.
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